Guide/Modules
Group gates
Three gates are flown with a group: Quarantine Zone, Hades and LOW (Lord of War). Each has its own module, and all three are Beta.
They work the same way: the ship waits at base until its group is big enough, then goes in together and fights it out.
Getting a group together
Groups are set up in each config's Group category (PET, group and ship):
- Give the pilots who fly together a tag.
- On the leader's config: Invite those tags.
- On everyone else's config: Accept invites, Only from the same tags.
Running the whole group yourself? Put all the accounts on the same config and the same Dashboard group, so you start and stop them together.
Settings every group gate has
| Setting | What it does |
|---|---|
| Group of at least | How many pilots (you included) must be in the group before going. Until then the ship waits at base. |
| Free after no group | Minutes without a group before the scheduler may move the ship to something else. While it has a group, the scheduler waits, unless the switch has become forced (after Switch anyway after). |
| Lasers | Which ammo to fire, by NPC size. |
| Keep health between | Back away under the low number; rejoin over the high one. In the Quarantine Zone it only works with Repair in the zone on, which is off by default. |
Quarantine Zone
Waits for the group, opens the zone with an Immunizer CPU, fights it out and collects the oil.
- Keep CPUs: stop entering when Immunizer CPUs run down to this many.
- Pause after a run: seconds to wait before going again.
- Move after start / Start position: spread the group out when the zone starts, instead of all stacking in one spot.
- Boss safety band: how far to hold the Overlord.
- Attack Plague Rocket: shoot it even when not the leader.
- PET: keep it in during the fight, send it out on the Overlord in a chosen gear.
Repair in the zone is best left off.
Hades
Builds your own Hades and flies it with a group, keeping everyone on the same stage.
- Building: spins for Hades parts and places the finished gate. Off until you switch it on, and spinning spends uridium.
- Wait for players (leader): wait outside until every invited pilot has joined.
- Kick a pilot on another stage / Invite back after (leader): keep everyone's Hades on the same stage.
- End gate config / Switch to end config under: change setup when the Emperor Kristallon gets low.
- Polarity safe distance: how far to stay from ships with the other polarity.
- Under Sticky bomb: ISH on a sticky bomb and ISH after (milliseconds) fire an instashield when one sticks to you; EMP on a sticky bomb fires an EMP 3 seconds after it sticks, when no instashield is ready.
LOW (Lord of War)
Waits for the group, goes in behind the leader and fights it out.
- Wait for all members: do nothing inside until everyone is on the map.
- Under Century Falcon: Orcus ability under, ISH under and EMP under use the Orcus or Berserker ability, an instashield or an EMP when your hull drops under that number while fighting it.
Rules it always follows
- Waiting for a group, the ship waits at its own company's x-1 station and moves to a new spot every 10 to 20 seconds.
- It never invites itself or another of your accounts running the same pilot, even if a tag names it. Invites are answered as soon as they arrive.
- The same pilot is invited again only after a minute. Leave when alone is on by default: the ship leaves after 20 seconds alone, but never while an invitation it sent is still open.
- Dying ends the current run.
- Quarantine Zone: at most 3 Immunizer CPUs are tried at the portal, and it also gives up if a CPU was spent and two jumps in a row go unanswered. After that it stops trying until you restart the module.
- Hades: the leader removes a member who is on a different stage for 5 seconds outside the gate, or 30 seconds inside it, and holds the stage up to 5 minutes for a member who was invited back.