Guide/Modules
Behemoth
The Behemoth module hunts the Mindfire Behemoth on the Black Light maps (1BL, 2BL and 3BL). Beta
On each map it waits on the Behemoth's spawn point, kills it, clears its Attend IX escort, collects the boxes, and flies on to the next map while the Behemoth respawns. The Behemoth comes back about fifteen minutes after it dies, so the ship goes round the maps and arrives as each one is due.
Set it up
- Make a config for the hunt and choose the Behemoth module in it.
- Set your ammo and lasers under Fighting: they are the same settings as Kill & Collect.
- Pick the maps under Hunt. All three are on by default.
- Start the account from the Dashboard.
Fighting
Fighting holds Kill & Collect's settings: ammo, lasers and box collecting. The Behemoth, its escort and its boxes are always fought and collected, whatever your NPC and box tables say.
Hunt
| Setting | What it does |
|---|---|
| Hunt on 1BL, Hunt on 2BL, Hunt on 3BL | Which maps to visit. All on by default. |
| Map order | Upward goes 1BL, 2BL, 3BL. Downward goes 3BL, 2BL, 1BL. |
| Spawn area radius | How far from the spawn point counts as the Behemoth's area. The ship waits inside it, and only fights NPCs and collects boxes inside it. 700 by default. |
| Count preferred zones as spawn area | The map's preferred zones also count, for waiting and collecting boxes. NPCs are still only fought inside the radius. On by default. |
| Clear the escort before leaving | After the kill, stay until every Attend IX is gone. On by default. |
| Clear Impulse II before leaving | Also stay until every Impulse II is gone. |
| Fight back NPCs attacking me | Fight an NPC in the area that is shooting the ship, unless the ship is cloaked. |
| Leave the map after deaths | After this many deaths on one visit, leave the map and come back next round. Off by default. |
| After a death, only collect boxes within | After a death, boxes farther than this from the ship are left for the next visit, so it does not fly back across the map from the portal. Off by default. |
| Use a PET gear while hunting | Keep the PET on the gear below while hunting. On by default. |
| Hunting PET gear | The PET gear to use while hunting. Guard by default. |
| Place a combat beacon for the boss | Put the PET's combat beacon down for the Behemoth, once per visit. On by default. |
| Mark the boss (Spearhead) | On a Spearhead, use the target marker on the Behemoth. On by default. |
| Use Instashield when the boss attacks me | Fire an ISH-01 when the Behemoth starts shooting the ship. On by default. |
| Tech to use on the boss | A tech to fire whenever it is ready while shooting the Behemoth. Energy leech by default: it heals the ship from the damage it deals. |
| Ship ability to use on the boss | A ship ability to fire whenever it is ready while shooting the Behemoth. None by default. |
| Use Instashield below hull | Also fire an ISH-01 when the hull drops below this while anything is shooting the ship. 35% by default. |
| Cloak | When to use a cloaking CPU. See below. |
| PET | Anti-push, HP-Link and Combo Repair. See below. |
| Collect Solar Clash only with XP booster from | Collect Solar Clash boxes only while your experience booster is at least this much. Off by default: always collected. |
| Open the fight with A-BL | Fire A-BL ammo for the first volley at the Behemoth. |
| Server restart | What to do when the server announces a restart. See below. |
| Wait for the group at a portal | While a group member is on another map, wait at the nearest portal. |
| Use the collect config for boxes | Switch to the collect config once the ship is close to a box. On by default. |
| Switch to it within | How close to the box the ship switches. 600 by default. |
| Collect config | The configuration and formation for collecting boxes. Config 2, Veteran by default. |
Cloak
| Setting | What it does |
|---|---|
| Cloak when the boss dies | Cloak as soon as the Behemoth is down. |
| Cloak when leaving the map | Cloak when the map is done and the ship flies to the next one. |
| Wait for the boss cloaked | Stay cloaked while waiting for the Behemoth, and leave the area's NPCs alone until it is down, unless one is shooting the ship. |
| Buy a cloak when out of them | Buy a cloaking CPU (XS, uridium) in the shop when the ship has none. Off by default. |
| Uridium to keep when buying | Never let a cloak purchase take your uridium below this. 10,000 by default. |
PET
| Setting | What it does |
|---|---|
| Anti-push | Guard while fighting the Behemoth and passive otherwise, so the PET cannot pull the Behemoth off the ship. |
| Use HP-Link below hull | Link the PET's hull to the ship's while fighting with the hull below this. 90% by default. |
| Use Combo Repair while repairing | Run Combo Repair while the ship is being healed with no target close by. |
Server restart
| Setting | What it does |
|---|---|
| Collect boxes before a restart | When a restart is announced, go to the map last seen with the most boxes and collect them before the server goes down. |
| Only when there are at least (boxes) | Only go when that map had at least this many boxes. 5 by default. |
Players
| Setting | What it does |
|---|---|
| Fight enemy players | Off: enemy players are left to your safety settings. First: before everything, the Behemoth included. After the boss: once the Behemoth is down or away. Last: only when there is nothing else to fight or collect. Only inside the spawn area. Off by default. |
| Which players | Which enemy players are fought, and how far away they are looked for. |
| Distance to the player | How far from an enemy player to fight. 350 by default. |
Waiting
| Setting | What it does |
|---|---|
| Place the beacon before the spawn (s) | Put the combat beacon down this many seconds before the Behemoth is due. 10 by default. |
| Wait at a portal when the boss is further than (s) | While the Behemoth is at least this far away in time, wait at the nearest portal instead of on the spot. Off by default. |
| Wait in a preferred zone when the boss is further than (s) | The same, but in one of the map's preferred zones. A portal wait, if also set, comes first. Off by default. |
| Keep moving while waiting | Keep flying around the spawn area instead of parking until the Behemoth is due. |
Rules it always follows
- While the Behemoth is up, the ship shoots only the Behemoth and its seeker rockets.
- From the beacon time before the spawn until 25 seconds after it, the area's other NPCs are left alone.
- Outside that window it clears the Attend IX first, then anything shooting the ship (when Fight back NPCs attacking me is on), then Impulse II, then the rest.
- A map it left after too many deaths counts as fifteen minutes away, so the next map comes first.
Tip
Fly it with an ISH-01 and Energy leech on the bar. Those two are what keep the ship alive next to the Behemoth.
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