What’s new

Every release, newest first. You’re looking at version 0.3.7, and LeanBot installs updates by itself.

30 October 2026

Latest v0.3.7

A new NPC table switch drags an NPC to the nearest portal to fight it there, New pilot groups stay together from the first step of a mission to the last, and Astral Ascension’s movement can be tuned while it flies.

NPC table

  • New switch, Pull to a portal (PP): the ship leads that NPC to the nearest portal and finishes it in the portal’s demilitarized zone, keeping its usual fighting distance and never flying into the portal itself. Painted avoided areas are kept clear of.

New pilot beta

  • The group stays together inside a mission: the leading ship waits on its map while a pilot still has work there (up to 15 minutes), instead of flying on to its own next step.
  • A ship that has stood still with nothing to do flies back to its group, always by an open way.
  • PvP missions on 5-3 are hunted on the palladium field, and the group crosses 5-3’s empty mine field instead of flying round it.
  • In the Prometheus Laser series a pilot that has finished the group’s step helps the others before moving on, and a pilot still on its Starter missions takes only those.
  • Drones swap a weaker laser for a better one from the hangar.

Missions and quests

  • “Travel to” steps fly to their coordinates on the right map, and “Fly back to Mission Control” counts as soon as the ship reaches the giver.
  • The search for a quest’s NPC never heads for a spot the ship cannot reach.

Astral Ascension

  • Movement settings you can change while a run flies: a fight distance per NPC, how far to wait for the shield, and whether to shoot back meanwhile.
  • Shoots back at an NPC that hits it while the shield comes back, and every wave starts at full speed.

Improvements

  • Conditions can read the most hull, shield and nano hull your ship can have, and your target’s most hull and shield.
  • A run of failed captchas no longer stops an account for good: it rests a while and logs in again by itself.
  • The assembly prices uridium with your Premium and Rebate discounts, and the User window shows them.
  • Sell a drone from its card in the Hangar screen, and ammunition by an amount; items your ship wears are never sold.
  • Sorting or filtering a table keeps the row you are editing in place.
  • The game view says which port is taken when it cannot start.
  • The right rockets keep firing after a ship swap.
  • General stability and performance improvements.

29 October 2026

v0.3.6

New pilot groups now follow one mission path together, from the first missions to the Prometheus Laser series, and missions with mines or a cloaked flight can be finished.

New pilot beta

  • One mission path for the whole group: every pilot takes the same mission, and the group stays on it until every pilot that needs it has it done.
  • Missions are picked by the experience they bring a minute, measured from your own pilots, with the maps where ships keep dying counted as slower. Missions with a running time limit come first; PvP missions and long ore gathering come last.
  • The pilot furthest behind comes first, and a pilot a level ahead helps the others until they catch up. A big account can fly with the group just to help (“Only help the group”).
  • At level 17 the whole group flies the Prometheus Laser missions together, in order, and goes back for any pilot still on an earlier one.
  • The group stays together where its mission is worked and fights one target at a time - only the NPCs its missions really need.
  • Only your own company’s quest givers are used, your Blacklight map’s included.
  • Ships fly their speed configuration in fights too; only the ship tanking a big NPC switches to shields.
  • New settings: when UberKristallon missions are taken, how many missions each pilot holds, when ore gathering counts as long, how far behind a pilot counts as behind, which low missions are skipped, and “Pause at levels” to catch the mission doubler offer.

Missions

  • Missions that ask for mines to be laid or for a flight under cloak are done now - “The Duke’s Lair” and “Declaration of War” can be finished.
  • The group settings moved from Missions to New pilot.

Eternal Blacklight

  • “Finish with this config” switches to your other configuration for a barrage’s last shots, for the honour modules you keep there.

Improvements

  • Fast travel and the star map count your jump credits: a jump a credit pays no longer shows as uridium.
  • Copy and Subscribe on the Community tab work again.
  • General stability and performance improvements.

28 October 2026

v0.3.5

New pilot groups fight players in a formation that hits, and keep to their missions.

New pilot beta

  • Against players the ships switch to the Drill formation (or Standard) - set it under “Formation against players”.
  • The group no longer stops to fight event bosses and other NPCs its missions do not need.

28 October 2026

v0.3.4

New pilot groups grow together and get their ships on time, and Auto assembly crafts exactly what your list asks for.

New pilot beta

  • The level reward missions are taken the moment a pilot reaches the level, so the Diminisher, Sentinel and Solace arrive on time.
  • The group puts its slowest pilot first: the others help with its missions until it has caught up, and every pilot's kills count for the group's mission.
  • Starter missions are finished before anything else, and once every pilot is level 17 the group takes the Prometheus Laser missions together.
  • Shields for fights, speed for travel: ships switch between their two configurations on their own.
  • Ships answer every NPC and every player that attacks them, and the group stays clear of maps and quest givers where it keeps being shot down.
  • Quest steps that send you to a spot, sell ore on a given map or load Promerium are done, with the ore sent from your Skylab.

Auto assembly

  • “Keep N” counts your equipment and drone formations from the inventory, waits for a whole batch to arrive before crafting again, and crafts only what is missing.
  • “Use up” always keeps the reserves you set, and a rule that crafts once really crafts once.

Improvements

  • The quest window shows only real time limits as optional.
  • Logging in works again for accounts asked to accept the updated terms.
  • General stability and performance improvements.

27 October 2026

v0.3.2

Run a command over a whole group from the Dashboard, found a clan without the game, and let New pilot’s group level up side by side.

Group commands

  • Each group on the Dashboard has a Commands button: pause or resume the group, or have every account join a clan by its tag. When one of the group leads the clan, it accepts the others itself.
  • Each account gets a line saying how it went, and the command keeps running when you close the panel.
  • Found a clan from the clan window on the map.

New pilot beta

  • The group grows together: the pilot furthest behind always counts most when the group picks its mission, so the others help it catch up. Nothing to set.
  • The group window over the map shows every pilot at a glance: level, experience and the gap to the best, credits, uridium, map, hull, what it is doing and its missions.
  • A mission none of the group can do is dropped by all of them together.
  • The group answers attackers together instead of each ship running off alone, and its defence reaches attackers by a map’s edge or a station.
  • Pilots fly straight to the fights their missions need, stay with the group when they have nothing of their own, and collect palladium on 5-3’s field.

Improvements

  • Missions holds one player-kill mission at a time – the one paying the most experience – and swaps it only for a better one.
  • General stability and performance improvements.

27 October 2026

v0.3.1

Choose your ship before you log in, let the assembly craft whatever your rules ask for, and watch New pilot’s group fly as one.

The ship lobby

  • A logged-out account’s map now shows its ships one at a time, with ‹ › to look through them, Fly this ship and Start.
  • Switching ship from the lobby logs out properly first, so it works wherever the ship was left.
  • A ship swap now brings the ship you want to where you are, free beside a station, instead of sending you to wherever that ship was parked.

Auto assembly

  • Craft any recipe the game offers: keep it stocked, use up an event’s resources, or craft once when one of your rules says so.
  • “Keep N” counts every laser, drone and piece of equipment you own, and rules can ask what you own, can afford, have crafted or are offered.

New pilot beta

  • Fits the best ship modules, cannons and other parts it owns to the ship it flies, and buys better ones when the shop has them.
  • The group stays together: a pilot never chases a target far from the others, the leader waits for everyone before the pirate maps, and the group’s plan picks the missions that bring the most experience a minute.
  • Pilots keep clear of the NPCs that destroyed one of them, and never leave the pirate maps for a far mission giver.

Improvements

  • After two failed in-game captchas the bot pauses and waits for you.
  • Routes never lead through the walls around a station.
  • The Schedules screen shows each account’s state live.
  • General stability and performance improvements.

26 October 2026

v0.3.0

Configs become something players share, the galaxy gates pay their bonus on the days you choose, and New pilot works out its own way up the levels.

Community

  • A new Community tab: browse the configs other players share, install one as your own copy, or subscribe to get its creator’s updates as they come.
  • A subscribed config keeps what you changed. Put a lock beside any setting to keep it yours whatever the creator does next.
  • Rate a config once your accounts have flown it, so the best ones rise to the top.
  • Config creators share theirs straight from the bot.
  • One sign-in on the Account tab covers your licence and the Community.

Galaxy Gate bonus

  • A new objective for the bonus days, Tuesday to Thursday: tick the rewards worth a gate, and each gate is flown once while its bonus that day is one you ticked.
  • Pick which gates may be flown and in what order, all on one config — and let the spinner build a gate for its bonus if you want.
  • The galaxy gate window shows what each gate pays today.

New pilot beta

  • Plans each level: the quickest missions to the next one, following mission chains and counting the travel, instead of taking whatever is offered.
  • The group plans its missions from every pilot’s needs and works them together.
  • Takes the missions to destroy enemy players and hunts them as a group, never picking a fight with a stronger player and keeping away from one who killed a pilot.
  • The leader waits for the group on every map, and the second ship leads while the leader is down.
  • On the pirate maps, ships revive at the portal and repair at 5-2’s base.
  • A Battleray’s Interceptors are destroyed first.
  • Optionally, pause an account when the mission doubler is offered, so you can buy it.

Schedules and accounts

  • The Schedules screen is now three tabs — Weekly plans, Accounts and Priorities — and fits a phone.
  • Deleting a weekly plan asks first.
  • An i beside an account’s config picker tells you why it is flying that config.

Hangar

  • Identical items are stacked, and tapping an empty slot asks what goes in it.
  • The hangar fits a phone and shows your drone designs.

Improvements

  • Session logs and exported configs leave out your IP address, user ids and other accounts, so they are safe to post when you ask for help.
  • Missions can skip missions far below the pilot’s level.
  • The map draws an enemy company’s pilots red, as the game does.
  • The refinement window opens on a brand-new account.
  • General stability and performance improvements.

25 October 2026

v0.2.44

New pilot groups now fly as one, and a whole fleet of captchas is answered in one go.

New pilot beta

  • The group flies together: the members roam around their leader (Keep near the leader, 2,000 by default) and come to help any ship under fire.
  • One target for everyone: whoever opens fire first, the others join in.
  • The X formation is bought with credits for its extra experience, and the Drill formation with uridium once the drones are bought.
  • Optionally, the last kill of a quest paying a lot of honour is flown out of the X formation, so the honour is kept.
  • Optionally, the RSB salvo is fired at a player attacking the group.
  • The Starter missions always come first on every account.
  • Changes to the config reach a running New pilot or Missions account straight away.

Accounts

  • Solve all captchas on the Accounts page opens every account that needs one in turn, and the captcha window keeps up with the mouse even from another device.
  • The captcha solver key now also takes a NoneCap key.
  • Redeem a voucher code on an account from the command line or your AI with voucher.

Rewards and quests

  • Claim pass rewards, on by default, collects the Season Pass, Trinity Pass, Voyagers’ Ascent, Objectives and Recall pass rewards as you reach them.
  • Destroy Protegites quests are done: the ship fires on a Cubikon until its Protegits come out, then shoots them.

Improvements

  • Boxes that drift out of sight are remembered and collected later.
  • A group stays on its leader’s map and finishes its quest together.
  • General stability and performance improvements.

24 October 2026 · evening update

v0.2.43

A new module that levels new accounts, alone or as a group — and LeanBot on Linux.

New pilot beta

  • The new New pilot module takes a new account up the levels by itself: the Starter missions, then the missions that pay the most experience, the Prometheus Laser missions at 17 and the pirate missions on 5-2 at 22.
  • It flies the best ship it owns, the Solace from level 17, fits its best gear and buys lasers, generators, a rocket launcher and drones as the credits come in.
  • Several accounts in one in-game group play as one: the same quest on the same map, the slowest pilot helped first, big NPCs fought together with a tank, and players who attack one of them answered by all.
  • Your AI can set up a whole group for you: accounts, proxies, config and invites.

Missions

  • Missions can be worked best-first: the biggest experience reward until it is done.
  • Missions works with your group: the same mission on the same map, with the best offers taken first.
  • The live map shows the quest overlay for Missions and New pilot, with what the ship is doing right now.

Linux and configs

  • LeanBot runs on 64-bit Linux: download it from the website, open it in your browser, and it updates itself. See the guide.
  • Export a config as a .zip — with one account’s own changes in it, if you like — and import one as a new config.

Auto CPU adapter beta

  • Now available to everyone: it does the automatic CPUs’ job, firing rockets and the rocket launcher whenever there is a target, so their extras slots can hold other CPUs.

Improvements

  • Quests that ask for a level count by themselves as the pilot levels.
  • A revive waits for your preferred place to be ready instead of taking the base.
  • On a PvP map, a repair goes to your own company’s map.
  • The hangar refreshes by itself after Fly this ship.
  • General stability and performance improvements.

24 October 2026

v0.2.43

A brand-new account goes from its first login to the end of the Starter missions on its own.

Starter missions

  • The Devolarium Attack gate is flown for its Starter mission: to the gate, through every wave, and back to Mission Control.
  • Missions that ask you to put an item on your slot bar are done on the spot.
  • Missions that count cargo boxes or bonus boxes collect them, even with those boxes switched off in your box table.
  • A mission left with only cargo to collect shoots the NPCs nearby for it.

Accounts

  • New accounts log in even when darkorbit.com first asks them to accept its updated Terms and Conditions.
  • Add an account from the command line or your AI with account-add: password, config, proxy and group in one go.

Improvements

  • The ship no longer tries to fight NPCs standing on a station, where nothing can be shot, and goes on with what it was doing.
  • A visit to a quest giver right after a restart reads the giver properly.
  • General stability and performance improvements.

23 October 2026

v0.2.42

Quests that finish, and a bot that tells you why when one waits.

Quests

  • Starter missions that send you to the Hangar are flown to the end.
  • The quest window shows, under a running quest, why the bot is leaving it alone.
  • Sell quests collect cargo boxes for their ore, even with box collecting switched off.

Improvements

  • Fast travel jumps to your farm again once the missions are done.
  • Clearer log lines when a Conditions rule switches off.
  • General stability and performance improvements.

23 October 2026

v0.2.41

Richer Conditions, finer schedules, and smarter travel for your quests.

Conditions

  • A condition can stay on until something else is true – heal from 70% until full.
  • Rules can chain: Rule is on lets one rule follow another.
  • Compare one live reading with another, not only with a number.
  • New conditions: in a fight, being repaired, nano hull, an NPC or player by name nearby or attacking you, the distance to a point on the map, and what this run has earned.
  • Paste a condition written as text straight into a rule.

Schedules

  • Paint the week in 30, 15 or 5-minute slots, not only hours.
  • Every account card says why it flies the config it does: an objective, the weekly plan, or your own pick.
  • An objective you switch off stays off.

Missions and Daily quests beta

  • Fast travel spends uridium only on trips your quests still need.
  • A quest that finishes on the way sends the ship straight on to the next job.
  • Quests to damage a named NPC hunt that NPC.
  • Quests to sell ore pick up the cargo the NPCs drop, and sell as the hold fills.

Improvements

  • Log in with a session from your browser or another tool, without a password.
  • Kill & Collect picks up the drop of the NPC it just killed, and waits for a mine to clear before taking a box under it.
  • Auto auction paces its bids so none are refused.
  • Changing ships brings the account straight back to its job.
  • The game view lists each galaxy gate once and reconnects after a death.
  • General stability and performance improvements.

22 October 2026

v0.2.40

A sharper Kristallon Apotheosis boss fight.

Kristallon Apotheosis beta

  • When the Emperor locks your ship in its ice cage, it flies out through the gap before the blast.
  • Your ship keeps inside the arena’s walls, and holds its polarity side of the boss at the range you set for it.
  • Your PET switches to HP Link when the hull runs low, then back to Guard (HP Link and HP Link under hull).

Improvements

  • Redeeming a voucher keeps your account playing.
  • General stability and performance improvements.

21 October 2026

v0.2.39

Sharper Kristallon Apotheosis fights, and a round of fixes from your reports on Discord.

Kristallon Apotheosis beta

  • Your ship stays in range and keeps shooting the Emperor when its hull runs low, so its damage keeps counting.
  • The instashield is kept for the sticky bomb, where it saves your ship.
  • The event has its own button in the feature menu.

New

  • Opposite config, a new NPC flag: fight that NPC in your other ship configuration.
  • A new Conditions action, Leave tagged NPCs alone. Tag an NPC in your NPC table, then for example: when my hull is below 85%, leave NPCs tagged A alone.
  • Trinity Trials flies every entry you have in one go, not just the first.

Improvements

  • Voucher codes redeem even after the bot has been running for hours.
  • Pause the bot right after pressing Start and your ship stays put.
  • A captcha is still answered when you pause during one.
  • If a finished galaxy gate does not send you home, the bot gets you out by itself.
  • Season missions name their items, such as N.E.U. Chip or Agate Splinter.
  • The hangar tells you when an item cannot be sold because a ship is wearing it.
  • Cleaner Assembly upgrade list.
  • General stability and performance improvements.

21 October 2026

v0.2.38

The new Kristallon Apotheosis event, from the first kill to the last box.

Kristallon Apotheosis beta

  • A new module for the event: your ship hunts the event’s Icy and Kristallons on the maps you choose, from x-2/x-3 up to x-8, while the server’s bar fills.
  • Before the boss gate opens it heads for your x-1 and waits by the gate, so it is inside from the start of the fight.
  • Against the Emperor Kristallon it goes all out for damage: your strongest ammunition, RSB on every salvo, the PET on Guard, and the right side of the boss for your polarity. A sticky bomb is answered with your instashield.
  • Destroyed in the fight? It revives and flies straight back in. Afterwards it opens the Apotheosis Boxes with any keys it earned and hands your ship back until the next window.
  • Add it on the Schedules screen under Priorities & events: it starts a few minutes before each window and hands the ship back when the window closes.

Game view

  • The game view works with the latest game update.
  • Launching, docking and changing your PET’s gear in the game view now sticks, and the view shows the gear your PET really has.

Improvements

  • Ready for the 21 October game update.
  • General stability and performance improvements.

20 October 2026

v0.2.37

Every reward you have earned, and a ship that keeps working.

Season pass

  • The Season Pass window shows the level you have reached and your points, and marks every finished level that is waiting for you.
  • Collect picks up every reward you have reached.

Sell ore beta

  • When your cargo hold is full, the ship flies to your home station, sells the ores you tick and goes straight back to what it was doing – so your PET keeps looting. Never from inside a gate.

Cubikon beta

  • Each spawn point shows when its Cubikon is due back, learned from the server as you hunt.
  • New: Wait at the spawn point – wait where the next Cubikon appears instead of searching the map, cloaked if you like.
  • Timed events take the ship as soon as it is not shooting a Cubikon.

Improvements

  • Your PET is launched again after every death.
  • The Items page shows every item at the level the game shows it.
  • The Synthesis window is laid out like the game’s: Cannon, SG Drive and Cannon Star Up, then Nidhogg, Helios and Indra, with the ship each one is for.
  • Missions that hunt Black Light escorts find and fight them.
  • Your boosters keep renewing while a module buys its own items.
  • Logs stay tidy and are kept for every account you run.
  • General stability and performance improvements.

19 October 2026

v0.2.36

The numbers you care about, one click away.

Favourites

  • Star any row on the Items tab and it appears on the new Favourites tab, first on the Stats page.
  • Keep a favourite for every config, or only for the config the account is flying – cloning a config brings its favourites along.

Improvements

  • The Upgrade tab shows every item at the level the game shows it.
  • Daily quests move on to what is next as soon as the last daily is done.
  • The hourly rates on the map are easier to read over a dark background.
  • General stability and performance improvements.

19 October 2026

v0.2.35

Your ships fly in exactly the kit you chose.

Ship and loadout

  • A config that names a loadout now puts it on even when the ship is already the right one, so two configs on the same ship each wear their own equipment.
  • When a config changes ship, the equipment it needs is found on your other ships too, not only in the inventory.
  • The ship you leave is always emptied first, including after a jump to the station.

Improvements

  • The game view opens straight onto what is happening now, however long the bot has been running.
  • A captcha is always answered first, even if it appears just as a config switch begins.
  • General stability and performance improvements.

18 October 2026

v0.2.34

More of LeanBot in your language, and it stays that way.

Languages

  • The menus, the status bar, the map page and its side panel, the session and ship figures and the App settings window now follow the language you pick.
  • Module, behaviour and map layer names are translated, in the module picker and everywhere else they appear.
  • The Conditions editor — every condition, action and ready-made example — is now in Spanish, German and Polish.
  • The language you choose now stays on for the whole session, for the bot’s screens and the game’s own text alike.

Improvements

  • Black Light bosses are fought with the ammunition your NPC table picks from the very first shot.
  • The game view stays connected when the ship changes map on Black Light.
  • Travelling between maps carries on smoothly after a reconnect.
  • Trial of Terror boxes are collected only by the Trial of Terror config.
  • General stability and performance improvements.

18 October 2026

v0.2.33

Your language, and a ship that knows when to leave.

Languages

  • The whole interface is now available in Spanish, German and Polish, in the same words the game itself uses. Pick one in Settings; the picker shows how complete each language is.
  • Dropdown options are translated too, and item, map and NPC names follow the game’s own text.
  • Spot a line that could read better? Config → General → Languages opens the language folder. Edit your language’s file, save, and the screen changes straight away. Your changes are kept through updates, and send us the file to share them with everyone.

Safety

  • Run from enemy players: head for a safe zone when an enemy shoots at you, or as soon as one comes into sight, and wait there until they are gone.
  • Run on sight from players with the tags you choose, whatever their company, and remember an attacker for as long as you like.
  • The ship flies its Run config on the way to safety, and prefers a safe zone the enemy is not closer to.
  • Modules that hunt players never run from their own fight.

Improvements

  • General stability and performance improvements.

18 October 2026

v0.2.32

The game view, one click away.

Game view beta

  • The Game view button now works in the LeanBot window itself: it opens the game client in Flash Player right away, and sets Flash Player up for you the first time.
  • Opened from a browser on the same computer as the bot, it starts Flash Player directly, no setup needed.
  • The one-time setup now remembers every bot you use it with, so a home bot and a server bot both open.

Gates

  • Trial of Terror: the candy, demon and Curcubitor boxes are now rows in the collect tab, ticked by default. Untick one and the gate leaves it.

Improvements

  • The title bar keeps its minimise, maximise and close buttons in view at every window size.
  • Settings tables show their column headings in full.
  • General stability and performance improvements.

18 October 2026

v0.2.31

The real game client, attached to your bot.

Game view beta

  • A new Game view button on the live map opens the account in the real game client, in Adobe’s Flash Player on your own computer. It follows the bot, and you can steer: click to fly, select, fire and collect. The first time, the page offers a one-click setup for Windows or Linux.
  • A LeanBot panel inside the client: pause and resume the bot, and a PvP assist that locks and fires on enemy players while you fly, filtered by clan tags and names.
  • The client’s shop and hangar buttons open LeanBot’s own shop and hangar right inside the game view.

Hangar

  • Pick a design for any ship you own designs for, beside the ship picker.

Gates and schedules

  • The Trinity Trials objective takes both free runs on a server Sunday.
  • Astral Ascension beta fights with the Eternal Blacklight movement: steadier and safer in the rifts.
  • The Trial of Terror no longer goes back for a box it has already collected.

Improvements

  • The galaxy gates’ wave limit is now called Stop at wave.
  • Cargo space counts your P.E.T.’s cargo protocols.
  • Steadier attacks on long fights.
  • General stability and performance improvements.

16 October 2026

v0.2.30

Missions, a guard against pushers, and smarter repairs.

Missions beta

  • A new Missions module takes the quest givers’ missions your rules pick — a series like Blacklight, Prometheus or 100 Missions, or a level — and keeps going up to the goal you set.
  • Quests that ask you to visit a map, reach a spot or fly back to Mission Control are now done too.

Safety

  • Anti push beta: when the same player kills you twice within five minutes, the bot goes offline for ten and then logs back in by itself. All three numbers are yours to set.
  • A portal’s Jump setting in the Zones tab now works: jump through to shake off whatever followed you, or repair on the other side on maps whose portals have no safe zone, like 4-5. Galaxy gate portals are never used to repair.

Trial of Terror beta

  • Candy, demon and Curcubitor boxes seen during a wave are remembered (Remember boxes for, 10 minutes), and the ship goes back for them before taking the portal to the next map.

Hangar

  • Buy P.E.T. laser, generator, gear, protocol and heat slots, and sell items from your inventory.
  • Fill keeps protocol levels apart, so you can swap one level for another.

Improvements

  • Start, Stop, Pause and Resume stay up to date on the Stats, Hangar and Config tabs.
  • The schedule picker shows the schedule you picked.
  • The Boss Curcubitor’s sticky bomb shows on your ship.
  • Smoother ore selling at the trader.
  • General stability and performance improvements.

15 October 2026

v0.2.29

A steadier Astral Ascension and clearer event windows.

Astral Ascension beta

  • Long-range NPCs that stand still, bosses included, are fought from just inside your lasers’ reach until they go down. Step out past reach by is now off for everyone.
  • The Rank rewards tab lists what every rank range pays, and the new Rank tab shows the board with your own place on it.

Improvements

  • The Objectives window says what each objective asks for and how many keys it pays, and marks the ones you have completed.
  • The assembly’s Upgrade, Disassembly, Restabilize and Hyperforge tabs show each item’s level, stars, perks and whether it is equipped, so items with the same name are easy to tell apart.
  • General stability and performance improvements.

15 October 2026

v0.2.28

Talk to your bot in plain words, and a sharper Curcubitor event.

New

  • AI assistant – connect Claude Desktop, Claude Code, Cursor or any other MCP app to LeanBot and ask what your accounts are doing, why one is stuck, or for a morning report. It can change settings, NPCs, boxes and schedules for you after asking, and undo what it changed.
  • A new AI page connects Claude Desktop in one press and has the settings for every other app ready to copy.
  • Never spend is on from the start, and Read-only lets the AI look at everything and change nothing.
  • Ready-made workflows for the common jobs: diagnose, tune, schedule, gates, damage and a daily report. The AI can also read the player guide.

Improvements

  • Kill & Collect picks one Boss Curcubitor, even on the far side of the map, and flies straight to it. Boxes are left alone on the way when the boss is set to ignore them.
  • The assembly’s Upgrade tab lists all your drones, Apis and Zeus included, and fully upgraded items show as max level. Levels read the same as in the game.
  • General stability and performance improvements.

15 October 2026

v0.2.27

A smoother Trial of Terror, and a way to stop NPCs running off to the corners.

New

  • Keep NPCs out of corners in the Trial of Terror settings: off, only the NPCs you flag, or every NPC. A kept NPC stays your target and is chased down in your roam configuration once it drops below the hull you choose, so it dies before it reaches a corner.
  • Don’t let it reach a corner – a new flag in the NPC table to pick those NPCs.
  • Aggressive follow now works in gates too: the ship closes in on a nearly dead NPC, even one sitting in a corner.

Trial of Terror beta

  • Takes the boss boxes during the waves, and the final boss box every time.
  • Knows exactly when the gate opens again, so it no longer flies to a gate that is not ready yet.
  • Carries on properly after a death, and leaves candy alone when the cargo hold is full.
  • A run may now take up to three hours.

Improvements

  • Use RSB in a module’s laser settings now fires RSB by itself. The general RSB setting is for NPCs flagged Use RSB.
  • An objective you rank above a running one now steps in as soon as it is due, even during an event.
  • Boxes that are not picked up on the first try are tried again from closer.
  • General stability and performance improvements.

14 October 2026

v0.2.26

The Halloween Trial of Terror, flown for you whenever it is ready again.

New beta

  • Trial of Terror module: jumps to x-4, goes through the Tunnel of Terror and fights every map out. Your PET picks up the candy and the boxes while the ship takes the boss boxes, or let the ship collect everything.
  • Trial of Terror objective on the Schedules screen: once every twelve hours, while the event is on, the account flies the gate on the config you pick and goes back to what it was doing.

14 October 2026

v0.2.25

Your own order for everything the scheduler does, game events on the schedule, and a much safer Astral Ascension.

Priorities and game events

  • A new Priorities & events tab on the Schedules screen lists every objective and game event: drag them into the order you want (or use the arrows on a phone), and the weekly plan runs after them.
  • Game events are now objectives of their own — the Curcubitors, Agatus, every Vortex of Greed session, Galaxy Gate bonus days, pumpkin boxes and ghost bosses: the account flies the config you pick while an event is on, another one between its spawns if you like, and goes back to its usual work when the event ends.
  • An urgent objective now only interrupts the ones you ranked below it.

Astral Ascension beta

  • Fights every NPC from the distance where it hits back least: it keeps out of reach of the short-range ones and kites the long-range ones round the middle of the map, instead of circling into the corners.
  • Kills the NPCs that out-reach it first, keeps clear of the ones you tell it to leave alone, and chases a fleeing NPC to finish it.
  • New Movement settings under Advanced let you tune the flight; the defaults are the ones that worked best in testing.
  • Logs each new high score, and its status line says whether it is kiting, stepping out or chasing.

Improvements

  • A mine dropped across the ship’s path is now flown round.
  • The amount arrows in the assembly window step one at a time.
  • General stability and performance improvements.

13 October 2026

v0.2.24

A new module for Astral Ascension, a quicker Behemoth hunter, and a smarter schedule.

Astral Ascension beta

  • A new Astral Ascension module opens Astral with an Astral CPU, takes the lent ship you choose and fights rift after rift.
  • Gates, lasers, generators, modules and NPCs each have a priority table: it takes the bounty and the gate you rank highest, and fits better equipment between rifts.
  • Saves your strongest ammunition for bosses and tough NPCs, and waits for its shield to keep the hull that counts for your score.
  • Your everyday toggles stay on the map during a run, and the Astral window shows the lent ship, its HP and what is fitted.

Behemoth beta

  • Opens fire the moment the boss appears, for a better chance at the first shot.
  • Keeps its cloak while it waits, and goes on to a spawn that is due sooner elsewhere.

Schedules and travel

  • Galaxy Trek stops flying missions at the planet count you choose (10 by default) and gives the account back to its own work.
  • Switching the weekly plans off no longer stops your objectives: each one runs by its own switch.
  • Fast travel (beta) now shortens every module’s journey, including the trip to Vortex of Greed.
  • A config you pick by hand while an objective runs is the one the account goes back to afterwards.

Improvements

  • The window controls stay on the title bar at every window size, and a tidier look across the app.
  • General stability and performance improvements.

12 October 2026

v0.2.23

A quick update for the new Behemoth hunter.

Behemoth beta

  • Smoother, steadier Behemoth fights.
  • A boss seen alive is remembered across a restart, so the hunter goes straight back to check on it.
  • General stability improvements.

12 October 2026

v0.2.22

A new module that hunts the Mindfire Behemoth, a view of everything your uridium was spent on, and a smoother Vortex of Greed.

Behemoth beta

  • A new Behemoth module hunts the Mindfire Behemoth on 1BL, 2BL and 3BL: it waits on the spawn point, kills it, clears its escort, collects the boxes and flies on to the next map in time for the next spawn.
  • Wait for the boss cloaked, place a combat beacon before it spawns, fire Instashield and Energy leech on the boss, and choose how the PET helps.
  • After a death it can leave far boxes for the next visit, and move on after as many deaths as you choose.
  • Every setting is named for what it does, and the guide has a page for it.

Stats

  • The Nerd tab has a new Spent view: every uridium and credit spent this session, and what it paid for.
  • The Overview shows uridium earned, spent and the total, and credits spent.

Improvements

  • Vortex of Greed leaves through the escape zones when your Galaxy Trek missions are done, hunts what is close by, and uses the PET locator.
  • The assembly window lists your drones in the Upgrade tab, respects use limits, and keeps your previous stats when you choose them on restabilize.
  • Upgrade and Skip buttons on the Trinity window.
  • Quests that ask for a map on one step now go to that map only for that step.
  • With a proxy on every account, nothing leaves through your own connection.
  • Autostart and sign-in recover by themselves when the game’s website is briefly unavailable.
  • General stability and performance improvements.

11 October 2026

v0.2.21

A clearer name for the main farming module, and account exceptions that follow the job they were made for.

Kill & Collect

  • Loot & Collect is now called Kill & Collect, everywhere it appears.
  • Your saved configs, schedules and global configurations carry over to the new name by themselves, with every setting kept.

Improvements

  • An account’s exceptions now stay with the config they were made on. Move the account to another config and it starts that one clean; move it back and its exceptions are there again.
  • General stability and performance improvements.

11 October 2026

v0.2.20

Urgent missions grow into a module of their own, the lasers never run dry, and the assembly window learns the game's filters.

Urgent missions beta

  • Urgent missions is now a module with its own config. Point the Urgent mission objective at it on the Schedules screen and the bot accepts the mission at the nearest home base, does it, and hands the ship back.
  • Sell-ore missions are done from start to finish: the bot gathers the ore, refines it and sells it.
  • Fast travel shortens the trips to and from the mission.

Ammunition

  • Buy x1 when it runs low, in the app settings: every account tops x1 back up when it drops under 100, as far as its credits go. On by default.
  • When your chosen laser ammo is down to its last 100 rounds, the ship switches to x1 instead of stalling.

Improvements

  • The assembly window filters by the game’s own categories, finds a recipe by what goes into it, and shows the rising cost of luminium recipes.
  • The quest window has the game’s tabs, and quest modules no longer chase a quest that has already ended.
  • General stability and performance improvements.

10 October 2026

v0.2.19

Urgent missions get their own objective, and a round of polish for gates, the PET and the window.

New

  • Urgent mission objective on the Schedules screen: when the game deals its two-hour urgent mission and nothing else wants the ship, the bot takes it, does it and goes back. It needs no config, and it is off until you switch it on.

Improvements

  • Galaxy gates count waves exactly as the game announces them, and move on cleanly when only an untargetable NPC is left.
  • The PET panel shows the gear you picked straight away.
  • Galaxy Trek collects cargo boxes on x-1 maps only.
  • Seprom crafting is more reliable.
  • Minimising LeanBot no longer leaves the desktop unresponsive.
  • General stability and performance improvements.

9 October 2026

v0.2.18

A guide for every screen and setting, a pilot sheet that explains itself, and a long list of things that now keep themselves up to date.

New

  • Player guide on the website: getting started, every module and behaviour, and answers to common questions. The Guide button in the title bar opens it.
  • The pilot sheet says what each skill does, what it costs and what it needs.

Assembly

  • Upgrade shows held / needed for every part, in red when short.
  • Restabilize lists the modules of the ship you pick.
  • Auto assembly crafts just the seprom you asked for.

Galaxy Trek beta

  • The Rewards tab lists every milestone with your progress, and claims each one as it is reached.
  • With every mission done, the ship waits at the nearest portal or base.
  • A captcha or a pause no longer ends the Vortex step early.

Improvements

  • Trinity updater keeps levelling the Orbital Sweeper Module on its own.
  • Ore upgrade (beta) keeps your parts topped up all session.
  • The refinement window shows your cargo as it is now.
  • A behaviour an account has its own settings for shows Overridden instead of Global, with a button to take the global ones back.
  • The map always shows the account you picked.
  • Clearer wording on several settings and screens.
  • General stability and performance improvements.

9 October 2026

v0.2.17 · build 42

A sharper Vortex of Greed, and Galaxy Trek steps that fly on whichever config you give them.

Vortex of Greed beta

  • Jumps in the moment the session opens, and waits where the Saboteurs appear.
  • Picks up the Stellar Coin boxes while it fights, and sweeps the arena between waves.
  • Farms the Battleray once its Interceptors are gone.

Galaxy Trek beta

  • Its DSE, Vortex and gate steps can each run on a named config, and its mission settings sit in one section per subject.
  • The DSE can seat the account’s active ship, so one config serves every account.
  • The window says why a step is left out, when a GGEU build was refused, and when the hold is too full for cargo.
  • The gate spinner only spins what your uridium pays for.

Improvements

  • Daily quests (beta) takes and does the urgent mission.
  • Objectives follow each account’s own config overrides.
  • General stability and performance improvements.

8 October 2026

v0.2.17

Two new modules, and Galaxy Trek now takes on nearly every mission the event deals out — with one set of settings for all your accounts.

New beta

  • Vortex of Greed: fights each session on your x-1 map with your strongest ammo and Drill, waits where the NPCs come back, collects the coin boxes at the end and gets out.
  • Cubikon: your accounts hunt Cubikons together on an x-6 for uridium, spreading out to watch for spawns and all fighting the same one.

Galaxy Trek beta

  • Gate missions build and fly the gates they ask for. A gate table says which gates to fly, in what order, and which may be built or sent on a dispatch.
  • GGEU missions run a gate dispatch, building a GGEU when you have none.
  • Vortex of Greed, rocket, travel and take-damage missions are flown too, and damage and rocket missions count wherever the ship is already fighting.
  • When the hold is full, Galaxy Trek can sell the ores you pick to make room for cargo boxes, or warns you.
  • The window says why a mission is waiting, and what it waits for.

Improvements

  • Objective settings are shared by every account, unless you give one its own.
  • An objective that is about to close, like a Vortex of Greed session, goes ahead of the one running.
  • DSE buys an access key when it needs one and carries on.
  • A ship that lands in Astral Ascension gets itself out.
  • Maps full of NPCs and boxes stay smooth, and so does the app.
  • General stability and performance improvements.

7 October 2026

v0.2.16

Galaxy Trek now plays itself: switch on one objective and the bot spends your keys, claims your milestones and flies each mission on the config it needs, then goes back to what it was doing.

New beta

  • Galaxy Trek objective: explores with your keys — up to ten at once, keeping as many as you like — and claims each planet milestone as you reach it.
  • It flies the key missions one after another: expedition missions on your DSE config, gate missions on your gate config, and cargo boxes, mines and NPC missions on your home maps, without touching your NPC or box tables.
  • Permit missions send a retriever through Auto dispatch, and recipe missions build the recipe you choose — neither needs the ship.
  • A step that cannot make progress is set aside for a while, so one stuck mission never holds up the rest.

Improvements

  • Objectives have settings of their own, and each account’s objectives are a list grouped by kind — daily gates, quests, events — with the one you pick shown in full beside it.
  • The Galaxy Trek window names every mission plainly (“Lay 30 mines”, “Finish a galaxy gate: Alpha, Beta or Gamma”), says what is doing each one, and shows what the objective is up to.
  • Every assembly recipe can be picked, each with what it makes and what one build costs.
  • Long dropdowns have a filter: type to find what you need.
  • General stability and performance improvements.

6 October 2026

v0.2.15

Your Skylab now runs itself while you fly, behaviours are one click away in the config sidebar, and the stats tables answer the questions a big module list is really asked.

New beta

  • Skylab builder: upgrades your Skylab modules in order, keeps robots in the collectors and pauses the seprom refinery when it is full.
  • Skylab transport: sends the ores you pick — promerium, for example — from your Skylab storage to your ship whenever there is enough to send.
  • Auto refine: refines the ores in your cargo into prometid, duranium and promerium.
  • Ore upgrade: keeps prometid, duranium, promerium or seprom from your cargo loaded into your lasers, rockets, generators and shields.

Improvements

  • Every behaviour has its own row in the config sidebar, lit green when it is on, and the sidebar search finds a behaviour by any of its settings.
  • The stats tables search by figure (dmg_npc>=3, amount>1000), by column and by choice, with ship and attribute pickers and grouping.
  • Eternal Blacklight fights the Uber Kristallon from a distance where your lasers land and its do not, and chases it when it runs.
  • Quarantine Zone beta stays in the fight by default; a new “Repair in the zone” setting brings back backing off to repair.
  • Lord of War beta moves more smoothly inside the cage and keeps the group together after a reconnect.
  • Captchas are answered reliably while the PET is out.
  • Trinity Trials and Voyagers Ascent wait while the event is not on.
  • General stability and performance improvements.

5 October 2026

v0.2.14

Voucher codes can be redeemed from inside LeanBot, and every jump gate gets through on the first visit.

New

  • Vouchers: type a code into the Vouchers window and redeem it without leaving the bot.

Improvements

  • Smoother jumps through every gate — galaxy gate waves, the way home at the end of a run, and ordinary travel.
  • Daily quests beta go straight on to a quest's next step, and come back to the dailies after a gate run.
  • Quarantine Zone and Hades beta fly the safer gate movement again.
  • General stability and performance improvements.

4 October 2026

v0.2.13

Three group gates arrive, and the ship picker shows your own hangar.

Group gates beta

  • Hades: builds your own Hades and flies it with your group, keeping everyone on the same stage.
  • Quarantine Zone: opens the zone with an Immunizer CPU, fights it out with your group and collects the oil.
  • Lord of War: follows the leader in and fights it out.
  • Each one waits at base until the group is ready.

Improvements

  • The Ship setting lists the ships in your hangar, each in the design it wears, and keeps them after a map jump.
  • On a PC without the WebView2 Runtime, LeanBot offers to install it or to open in your browser.
  • General stability and performance improvements.

4 October 2026

v0.2.12

Daily quests find their bosses faster, and the hangar equips a whole ship in one press.

Daily quests beta

  • A new PET locator setting: the quests’ bosses, any NPC a quest wants, or off. The ship flies straight to where the locator points.
  • Hunt bosses on 4-5: the x-5 and higher bosses — or every boss, if you like — are hunted on 4-5, where they are found sooner. Your other quests keep their maps.
  • NPCs another player is already fighting are left to them.

Hangar

  • Open and equip any ship, not only the one you fly. Fill or empty it in one press, and quick moves one after another all go through.
  • The game’s own shortcuts: Shift-click selects every item of a kind, Ctrl-click equips the whole selection, and the setup buttons sit in the toolbar.
  • Named loadouts keep both configurations and put them back together.

Improvements

  • The map shows when a ship cloaks or uncloaks, your own included.
  • Saved configs say whose settings you are editing.
  • Scheduled switches leave a galaxy gate through its exit.
  • General stability and performance improvements.

4 October 2026

v0.2.11

The ship keeps itself infected, your modules’ bonuses get a window of their own, and every account picks its own N.O.V.A. agents.

New

  • Auto infect — the ship lays its own infection mine before going into a gate, where mines cannot be laid, and anywhere else your rules allow. The gate waits at its door until it is done, and it works from the weekly schedule too.

Map

  • A Modules window beside Effects adds up every bonus your loaded modules give, with each module’s share under it and the Orcus’s Amplify marked.

Improvements

  • The N.O.V.A. table lists the agents of the account the config belongs to, so each account flies its own.
  • The Zeta Chromin Farmer buys exactly the lives you set, also after you buy one by hand, and says why when it is waiting to buy.
  • General stability and performance improvements.

4 October 2026

v0.2.10

Smoother galaxy gates: the bot no longer waits on an NPC the game will not let it target.

Fighting

  • Targeting tries again until the game confirms the lock, so every shot lands on the NPC you are fighting.
  • An NPC the game will not let you target is set aside for a couple of minutes while the bot fights the rest of the wave. In Eternal Blacklight the waves keep moving.
  • General stability and performance improvements.

3 October 2026

v0.2.9

DSE keeps itself in access keys, the weekly schedule scales to a big fleet, and the box and NPC tables are easier to read.

DSE

  • The DSE module buys its own access keys: when you hold fewer than the number you set, it buys a lot of them in one purchase. Off by default, with a uridium floor it never spends below.
  • DSE leaves alone the echo boxes you hold no key for, and waits for a chest to finish opening.

Weekly schedule

  • The accounts list holds a hundred accounts: one line each, opened on demand, with a search, a group picker and filters.
  • Global configurations can be selected all at once.

Improvements

  • The box and NPC tables show which rows are switched on at a glance.
  • Auction, system and key mails open with their full text.
  • Unticking a shop, assembly or dispatch row keeps its numbers.
  • General stability and performance improvements.

2 October 2026

v0.2.8

Jump across the galaxy, set a feature up once for every config, and see at a glance why each behaviour is waiting.

Fast travel beta

  • Fast travel is a new beta feature: when the bot travels to a map several gates away, it jumps there with the jump CPU instead of flying through every gate. Off by default, since it spends uridium.
  • The star map offers the jump only to the maps the game lets you jump to.

Configs and settings

  • Global configurations: switch off “Use local configuration” on a behaviour and set it up once — every config that asks for it uses the same settings.
  • App settings: the language, what the live map draws and its layers now belong to the app, not to each config, so they stay put whichever config is flying.
  • Configs can be renamed.
  • Every behaviour says why it is waiting, right under its name on the features screen.

Chromin and the PET beta

  • The Zeta Chromin Farmer can finish the gate at the number of lives you choose to keep.
  • The PET keeps its collecting gear on inside galaxy gates, and collects chromin with the resource collector.
  • The farmer counts which boxes the PET took, which the ship took, and which were lost; remembered boxes are drawn on the map.

Improvements

  • The shop window has all of the game’s tabs, PET gear included.
  • Map travel picks the right gate when two stand side by side.
  • DSE collects the echo boxes in the Command Hall before the next gate.
  • Key names on the stats page match the game’s, and more ships have icons.
  • General stability and performance improvements.

2 October 2026

v0.2.7

More chromin, a PET that collects for you, and zones you paint right on the map.

Chromin and the PET beta

  • Zeta Chromin Farmer is a new beta feature: in Zeta’s last wave it collects the chromin the wave dropped and brings the wave round again, so one run gives far more chromin. Collect with the PET, the ship, or both.
  • PET box collector is a new beta feature: the PET picks up the boxes and resources you tick — chromin by default — so its gear and protocols add their bonus. The ship moves only if you ask it to, and only when it is idle and safe.
  • Choose the PET gear for collecting: the auto-looter, the resource collector, or whichever fits each box.
  • Galaxy gates leave an NPC that cannot be damaged alone.

The map

  • Zones are painted on the live map, for the map the ship is on, right over its barriers, gates and bases — on a phone too. Safe places are picked on the map as well.
  • Daily quests shows its plan in the corner of the map: this stop’s objectives, why it picked the next map, how it is finding the NPCs, and when it will move on.

Daily quests

  • With Enemy Finder on, the PET locator looks for the mission’s NPCs, not only its bosses.
  • Steadier boss hunting with the PET locator.
  • When the day’s quests are done, the ship goes straight back to its own config.

Improvements

  • Minimise puts LeanBot on the taskbar again, and a new title-bar button hides it in the tray.
  • DSE picks targets by your NPC table’s priorities and reaches your start level more reliably after a reset.
  • Auto auction bids by the game’s minimum-raise rule.
  • Editing the NPC table and the zone editor feel smoother and look like the rest of the app.
  • General stability and performance improvements.

1 October 2026

v0.2.6

The quest givers’ dailies, done for you on every account — new in this release as a beta feature.

Daily quests beta

  • Daily quests is a new beta module: it flies to the quest giver, takes the dailies that pay echo keys and armory tokens, and does them — hunting the NPCs and bosses they name on the maps where they spawn. It takes its turn in the scheduler, like Trinity Trials.
  • Your rules decide which quests are taken, which go first, and which wait until enough of a family is gathered. What to fight and what to collect follows the quests themselves — nothing to switch on or off.
  • Ore quests collect the ore they ask for, remember where it lies, make room in a full hold by selling the ores you choose, and sell what they collected afterwards so your hold stays as it was.
  • While your other configs fly, the ship stops at a quest giver it passes, takes the dailies your rules pick and carries on — never while it is fighting or hurt.
  • The PET locator finds the bosses a quest asks for, searching first where they have appeared before.
  • After the ship is destroyed, quests continue on another map for a while, and a boss that is too strong for the ship is left for the next day.
  • The quest window’s Done tab shows what the account finished each day, what it earned, and how long each quest took.
  • Daily quests, Trinity Trials and Voyagers Ascent take turns on one account and always hand it back to its own config, even across a restart.

Event and pass windows

  • A Galaxy Trek window, which says plainly when the event is not running.
  • The Trinity window has a pass tab: your level, experience, free and VIP rewards, and a button to collect them.
  • Season pass missions are split into Daily, Weekly and Season, as in the game.

Shopping

  • The auto shop keeps restocking the ammunition you fire, all day long, and caps its spending at a daily share of your wallet.

On your phone

  • The feature menus fold behind one button instead of covering the map, and the bot’s status sits above them.
  • A new setting for how see-through the map overlay is.

Improvements

  • Each account card shows that account’s game traffic.
  • The control API can set up configs, objectives and autostart, list and switch features, and move an account to another config.
  • A login that asks for a captcha waits for you to solve it.
  • “Collect Streuners” hunts Streuners and picks up their cargo.
  • General stability and performance improvements.

29 September 2026

v0.2.5 game client 1.1.112

Sharper fighting and collecting, a buy button that buys, and ammunition that is spent where it counts.

Fighting and collecting

  • NPC Killer and Loot & Collect choose, keep and switch targets more sensibly, and collect boxes more cleanly.
  • RSB is loaded only while your lasers are firing, and an NPC marked for RSB in the NPC table gets it even with the hull rule off.
  • Your loaded ammunition stays loaded when a new target appears.

Items and shopping

  • Buy tiles on the action bar buy ammunition and rockets again, with one click.
  • The auto shop and auto assembly wait for your real item counts after a login, reconnect or respawn before they spend anything.

Improvements

  • A local control API, so your own tools can check on and steer the bot.
  • General stability and performance improvements.

27 September 2026

v0.2.3 game client 1.1.112

Your own rules for when the bot should do what, N.O.V.A. agents that look after themselves, and battle stations from the map.

Conditions

  • “When this happens, do that” — a new Conditions behaviour. Put a rule together from blocks, and read it back as a plain sentence.
  • A simple mode draws a rule as one flat list of conditions joined by and / or.
  • Conditions for your ship, your target, the PET, your group, NPCs and players nearby: health and shield, effects on any ship, enemies by company and clan treaty, cloaked ships, mines, portals, item counts and cooldowns, going to safety, and more.
  • Actions for every item the game has — ammunition, rockets, CPUs, tech, abilities, formations — plus a live group-target priority.
  • Tag NPCs A, B or C in the NPC table and use the tag in a rule.
  • Light enough to run a hundred rules on every ship of a fleet.

New automation

  • N.O.V.A. agents — a charged agent stays equipped, and the bot changes it at a station as each one runs low. Never inside a galaxy gate. Pick the agents in the table.
  • PET enemy locator points at the NPCs you flag in the NPC table.
  • Preferred zones: the ship roams inside its zone and kills anywhere, unless you ask it to kill only inside.

The game's windows, over the map

  • Battle stations — a STATION button on the map at a usable asteroid or station, opening the build and manage window.
  • Every event window: Mimesis Mutiny, Spaceball, Word Puzzle, Curcubitors, Chromin, Invasion, Infiltration, Capture the Beacon, Galactic Strife and the pre-sale join the ones already there.
  • Assembly shows how many of each ingredient you hold, and only offers to build what you can pay for. Its upgrade, disassembly and restabilize tabs look like the game’s.
  • The star map shows every map and station the game does.

Improvements

  • Pickers and drop-downs open inside the window, and respond faster.
  • Tick time and memory use in the status bar.
  • Tidier group invitations.
  • General stability and performance improvements.

26 September 2026

v0.2.2 game client 1.1.112

Daily rewards and retrievers that look after themselves, the galaxy gate builder and the event windows over the map, and a bot that fits your phone.

New automation

  • Auto dispatch — retrievers are sent and collected by themselves. Pick which ones, how many of each, and whether to wait or finish them quickly.
  • Daily rewards claim themselves, the daily login bonus included. On by default, and can be switched off per account.
  • Switching a behaviour on or off takes effect straight away, no restart needed.

The game's windows, over the map

  • Galaxy gate builder — the game's own gate window, with the spinner beside it.
  • Event windows: Agatus and NPC events, Fever, Eternal Blacklight, urgent missions, Astral Ascension, Strike and Exit, Pursuit of Prestige, Frozen Labyrinth and Gauntlet of Plutus.
  • Star map — every map with its home bases and clan stations, what stands on the map, and the jump.
  • Assembly has the game's tabs: upgrade, disassembly, restabilize and hyperforge.
  • The Bonus Calendar, returnee and logout windows.
  • Clan list and join applications for pilots without a clan.
  • The window toggles sit in rows, in the same order as the game's own menu.

Fighting

  • Loot and Loot & Collect get the gates' laser, formation and ship-mode choices, plus new NPC tags.
  • SAB support for every module, off by default.
  • Collect takes the palladium improvements.

Groups and tags

  • Player tags belong to each config, and can be added from your contacts or by name.
  • The group’s Only from and Invite lists take tags, and filling in the Invite list is all it takes to start inviting.

The app

  • Fits a phone: a one-row title bar that opens a menu of every page, and tables that scroll instead of squeezing.
  • Streamer mode hides names and addresses, on by default.
  • Settings tables line up on every screen size.

Improvements

  • Clearer gate and portal names on the map.
  • Uridium and credit limits go past two billion.
  • General stability and performance improvements.

26 September 2026

v0.2.1 game client 1.1.112

A dozen more of the game's windows over the map, and steadier fighting: formations, configurations and repairs that follow your settings.

The game's windows, over the map

  • Clan — the clan page, members, news and the message board.
  • Battle station statistics and history.
  • Pilot sheet — the skill tree, upgrades, log-disks and reset.
  • N.O.V.A. — your captains, their perks, equipping, upgrading and dismissing.
  • Synthesis: pick the equipment and synthesise the next star.
  • Singularity drive: restabilize drives and lenses.
  • Ship warp: bring a ship over from another hangar and fly it.
  • Voyagers’ Ascent pass, with its rewards to claim.
  • Vouchers — the balance log, redeemed codes and the capsule lottery.
  • Rankings for the world boss and the title frenzy.
  • The user and ship windows, and the game's own settings.
  • Jump CPU shows every map's price and which maps are locked.

Fighting

  • Formations follow your settings. After the end-of-gate formation, a repair or an RSB volley, the ship goes straight back to the formation and ammunition you fight with.
  • Smoother configuration switching, in time with the game.
  • Better repairs in galaxy gates, including for ships that fly without shields.
  • Jump CPU jumps the way the game does and waits out the countdown.
  • The bot stays on its target while your PET joins in.
  • Avoid mines keeps up as mines are cleared from the map.

The map

  • Reset stats starts every figure on the map from zero.
  • The map now counts your kills.
  • Map backgrounds, item icons and game texts load on every system.

Improvements

  • General stability and performance improvements.

24 September 2026

v0.2.0 game client 1.1.112

Two new daily gates, a weekly scheduler that runs them for you, and most of the game's own windows, opened over the live map.

Gates

  • Trinity Trials. The bot flies the daily run by itself and keeps the Orbital Sweeper Module levelling, whatever job the account is on.
  • Voyagers Ascent. Flies the daily gate on every free entry.
  • Eternal Blacklight picks ammunition by NPC size. A default ammo, rules by max hull (“above” or “below” a figure) and the RSB pair — the same rules the Galaxy Gate screen uses. The NPC table still wins where a row names an ammo.

Weekly scheduler

  • A new Schedules screen. The week is a table, seven days by 24 hours; each hour names a config, Pause, Stop or nothing. Accounts attach to a schedule by name, so several can share one week and one edit changes them all.
  • Dailies are fitted in. Trinity Trials and Voyagers Ascent can run as once-a-day objectives; when one is done the account goes back to what it was flying.
  • Switches at the right moment. Each module says when it can hand the ship over; in a galaxy gate the bot wraps up the run and leaves by the next exit portal.
  • You stay in charge. A paused account is left alone, Stop stops the scheduler too, and the scheduler can be switched off.
  • The bot knows the game server's clock, and the map overlay shows it.

The game's windows, over the map

  • Your account's own feature menu, in the order the server gives it, opens the game's windows on top of the live map. New this release: quests (accept, cancel, track, live counts), galaxy gates and Trinity Trials, contacts, trade (sell ore by hand), boosters with their time left, effects, logbook, hall of fame, mail, uridium bank, Skylab, Monthly Deluxe, auction (bid and instant buy), shop (buy by hand), season pass, battle pass, VIP merchant, armory, mileage market, the game log, Deep Space Echoes with its leaderboard, dispatch and jump CPU.
  • Jump CPU jumps straight from a dropdown of maps.
  • Assembly is one searchable list; a picked recipe opens under its row with the cost of the whole batch, drawn as what it makes.
  • Refinement upgrades as well as refines, like the client's two tabs.
  • Every window uses the game's own words and item icons, in your language.
  • On a phone, windows drag by touch and their toggles are one band you swipe along.

Auto assembly

  • Keeps what you pick crafted. Seprom, the EBL and QZ CPUs, RSB-75, A-BL and the chaos alien CPUs: tick a recipe, give it a number, and the bot crafts whenever you hold fewer than that.
  • Crafts in bulk — as many per build as the recipe and your balance allow.
  • The auto shop and auto assembly show when they are switched off.

Login

  • darkorbit.com's captcha can be answered in the bot's window, or you can paste a session from another program. The saved session is tried first.
  • Captchas are answered even while the bot is paused.

The app

  • Minimising hides the window to the notification area; click the icon to bring it back as you left it.
  • New game versions are picked up within ten minutes instead of an hour.
  • Clearer messages when the game has updated.
  • Configs: a module set on the Configs screen reaches every account on that config, and a module picked on one account stays with that account.

Improvements

  • Smoother palladium collecting.
  • Improved Uber Kristallon split.
  • Quantum core attributes shown as percentages.
  • General stability and performance improvements.