Guide/Modules

Deep Space Expedition (DSE)

The DSE module flies Deep Space Expedition: it picks a ship, jumps to a level, and fights what the level throws at you.

Main settings

SettingWhat it does
Target shipWhich expedition ship to fly. Blank keeps the one already active. The list fills in after the first run has read your ships.
Start levelJump straight to this level at the start of a run.
Extra actionWhat to do once a chosen level is reached.
Default ammoAmmo for anything whose NPC table row names none.
Collect boxesPick up what the level drops.

Access keys

There are two separate ways to buy keys:

SettingWhat it does
Buy an access key when outOn by default. When the entrance refuses you for want of a key, buy one DSE access key in the shop (8,000 uridium) and go in. At most one an hour, and only if you have the uridium.
Buy access keys belowBuy keys in advance whenever you hold fewer than this. 0 (the default) switches it off.
Access keys to buyHow many keys each Buy access keys below purchase buys.
Keep uridium aboveNever let a Buy access keys below purchase take your uridium below this.

When the entrance refuses the ticket and no key is bought, the ship doesn't ask at the entrance again for an hour.

Careful

Buy an access key when out is on by default and spends 8,000 uridium a key. Keep uridium above does not protect it: that limit only applies to Buy access keys below. Switch Buy an access key when out off if you don't want to spend uridium.

Missile-Storm

Missile Storm Extra Config is recommended past level 24. While a Missile-Storm is on the map it can:

  • switch to a custom ship mode (configuration and formation),
  • fire the instashield (ISH) when your hull is below a number,
  • fire an EMP when the ISH hasn't already gone,
  • put the PET on HP Link.
Still stuck?Ask on our Discord. Say what you pressed and what happened, and send the newest log file (the Logs button in LeanBot's title bar).
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