Guide/Modules

Galaxy gates

The Galaxy Gate module flies galaxy gates: it gets the ship into the gate, fights every wave, collects what drops and jumps to the next wave. While it runs, it can also build gates with the gate spinner.

Which gates

Alpha, Beta, Gamma, Delta, Epsilon, Zeta, Kappa, Lambda, Kronos and Kuiper. All of them can be flown; all but Kronos can be built with the spinner (Kronos's parts come from finishing other gates).

Eternal Blacklight, the daily gates and the group gates have their own modules: see Eternal Blacklight, Daily gates and Group gates.

Good to know

Each gate already knows its own NPCs: when one of them first appears in your NPC table, its radius, priority and switches are filled in for you. Rows you already had are left as they are. Ammo is up to you.

Settings

SettingWhat it does
Stop at waveStop at this wave. 0 flies the gate to the end.

Fighting

SettingWhat it does
Ignore anything further thanWhile something is closer, don't cross the map for an NPC.
Alone if nothing withinWith nothing else this close, chase a dying NPC instead of circling.
Chase distanceHow close to follow a fleeing NPC, in % of the usual distance.
LasersWhich ammo to fire, by NPC size. Lasers and ammo

Backing off

SettingWhat it does
Keep health betweenBack away from the wave under the low number; rejoin over the high one.
Repair if shield underHold a wider ring with the guns off while the shield comes back.
Keep awayHow far from the wave to stay while backed off.

Collecting and moving

SettingWhat it does
Collect boxesPick up what the wave drops.
Collect within / Collect rangeHow far off the fight to go for a box, and how close to get.
Jump withinHow close to a portal's middle to get before jumping.
Wait in the middleWith nothing to fight, wait where the next wave arrives.
End gate configConfiguration and formation once nothing has been seen for a few seconds.

Which gates: the Gate builder table

In the module's settings, the Gate builder table has one row per gate. Every row starts switched off, so with nothing ticked the module neither builds nor flies anything.

ColumnWhat it does
BuildSpend uridium spinning for this gate's parts.
Jump inFly this gate when it's placed and has lives left.
PriorityWhen several gates are ready, the lowest number goes first.
Leave at waveJump out after this wave. 0 flies the whole gate.

Building gates: the gate spinner

The Gate spinner setting spins for the parts of the gates ticked Build. It runs only while Galaxy Gate is the account's module, not alongside other modules.

SettingWhat it does
EnableSpin for gate parts in the background.
EE onlyOnly spin with extra energy, never with uridium.
Max spin costStop if one spin costs more than this.
Min uriStop if uridium drops below this.
Spins at a timeHow many spins one request buys.
Build faster (x5 / x10 / x100) untilUse bigger spins while the gate is less done than this. 0 switches it off.
Place when builtPut a finished gate on the map, if it's one you fly.
Minimum livesDon't fly a gate with fewer lives left than this.

Rules the spinner always follows:

  • It never sends a new spin while the last one hasn't been answered.
  • It never builds Hades; only the Hades module does.
  • A gate whose lives the game hasn't told it yet counts as worth flying.
  • When the Galaxy Trek objective needs a gate, nothing more is spun for it while one of those gates is already placed.
  • Dying ends the current gate run.
Careful

The spinner spends uridium unless EE only is on. Set Min uri first, so it never spends what you're saving.

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