Guide/Modules

Farming NPCs and boxes

Three modules do the everyday work on a normal map:

ModuleKills NPCsCollects boxes
Kill & CollectYesYes
NPC KillerYesNever
CollectorNeverYes

They all work on the map the ship is on, or on the Working map you set in General → Working area. What they kill comes from the NPC table; what they collect comes from the Collect table.

Kill & Collect

Kill & Collect's settings
SettingWhat it does
Kill NPCsAttack NPCs that are in range.
Collect boxesPick up bonus boxes and resources.
Detour for boxes withinHow far off a fight the ship goes for a box.
Boxes during fightsStep aside for nearby boxes without stopping the attack.
Give up atStop chasing a target that gets this far away from you during the fight. A target picked from further off, such as a boss across the map, is still flown to.
Leave taken NPCs forHow long to leave an NPC alone that someone else is killing.
Leave contested boxesSkip a box another ship is closer to, and take a different one.
LasersWhich ammo to fire, by NPC size, and when to fire RSB. Lasers and ammo

NPC Killer

The same fighting settings as Kill & Collect, without boxes: Give up at, Leave taken NPCs for, Laser ammo (for NPCs whose row names none) and Lasers.

Collector

SettingWhat it does
Search radiusHow far to look for boxes.
Collect rangeHow close to get before collecting.
Retry delayHow long to ignore a box after failing to collect it.
AttemptsHow many times to try a box before giving up on it.
Leave contested boxesSkip a box another ship is closer to.
Tip

The ship ignores everything? Check two things: NPCs are switched on in the NPC table (they start off), and the right boxes are switched on in the Collect table.

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