Guide/Modules
Farming NPCs and boxes
Three modules do the everyday work on a normal map:
| Module | Kills NPCs | Collects boxes |
|---|---|---|
| Kill & Collect | Yes | Yes |
| NPC Killer | Yes | Never |
| Collector | Never | Yes |
They all work on the map the ship is on, or on the Working map you set in General → Working area. What they kill comes from the NPC table; what they collect comes from the Collect table.
Kill & Collect
| Setting | What it does |
|---|---|
| Kill NPCs | Attack NPCs that are in range. |
| Collect boxes | Pick up bonus boxes and resources. |
| Detour for boxes within | How far off a fight the ship goes for a box. |
| Boxes during fights | Step aside for nearby boxes without stopping the attack. |
| Give up at | Stop chasing a target that gets this far away from you during the fight. A target picked from further off, such as a boss across the map, is still flown to. |
| Leave taken NPCs for | How long to leave an NPC alone that someone else is killing. |
| Leave contested boxes | Skip a box another ship is closer to, and take a different one. |
| Lasers | Which ammo to fire, by NPC size, and when to fire RSB. Lasers and ammo |
NPC Killer
The same fighting settings as Kill & Collect, without boxes: Give up at, Leave taken NPCs for, Laser ammo (for NPCs whose row names none) and Lasers.
Collector
| Setting | What it does |
|---|---|
| Search radius | How far to look for boxes. |
| Collect range | How close to get before collecting. |
| Retry delay | How long to ignore a box after failing to collect it. |
| Attempts | How many times to try a box before giving up on it. |
| Leave contested boxes | Skip a box another ship is closer to. |
Tip
The ship ignores everything? Check two things: NPCs are switched on in the NPC table (they start off), and the right boxes are switched on in the Collect table.
Still stuck?Ask on our Discord. Say what you pressed and what happened, and send the newest log file (the Logs button in LeanBot's title bar).
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